Chess Line Wars
Online play policy
Online play is server-authoritative and designed for fair, private two-player matches. There is no player chat, custom public name, trading, wagering, or user-uploaded content.
Fair play
Do not exploit defects, automate account creation or match commands, manipulate queues or ratings, interfere with another player’s access, probe private orders, evade request limits, or use invitations to harass another person. Report a suspected exploit privately to Am0n3r@gmail.com; do not publish secrets, tokens, or a working exploit.
Deadlines and abandonment
Realtime rounds allow 10 minutes and correspondence rounds allow 72 hours. At a deadline, a staged order is locked automatically; otherwise the server supplies Hold and records a missed-deadline strike. Two missed-deadline strikes end the match as an abandonment. A player may resign at any time before the match ends. Canonical server results are final unless an implementation defect is confirmed.
Request boundaries
Each account is limited to 10 invite creations per hour, 20 invite joins per hour, 120 match/list reads per minute, 300 account-export pages per minute, 60 match commands per minute, and 30 matchmaking operations per minute. A bounded 429 response includes the retry interval. Repeated or distributed abuse may be investigated rather than rewarded with higher limits.
Reports and action
Include the approximate time, mode, and bounded request ID when reporting a service or fair-play problem. Do not include a password or OAuth token. Artem Beer owns operational escalation. Confirmed abuse or platform compromise may result in access being restricted while evidence is reviewed; the current game intentionally exposes no public chat or free-form identity surface.
Data and deletion
The privacy policy describes online records and retention. The in-game deletion control removes the account and resigns active matches; deletion is not a way to erase an opponent’s final result before its normal 30-day retention window.