Locked orders and combat effects will appear here.
Field manual Rules & values
Each side stages one move or Hold. Manual mode keeps it available for review; Quick submit secures a legal move as soon as its destination is chosen or released.
Local 1v1 alternates the first planner each round and hides that secured order during a device handoff.
Solo mode assigns Black to a tactical CPU. Queue and lock only White; the CPU responds automatically.
Standard rules: each source deals full damage to every enemy target and full healing to every allied target.
Each round applies one combat turn. Every source activates at most once; friendly influence heals and enemy influence damages.
Pieces activate one at a time from a frozen influence map. A unit that reaches zero HP is destroyed immediately, cannot be healed, and loses any queued activation.
Lower-value sources resolve first. Ties favor more instances, then healing before damage.
Sliding influence stops on the first unit. Movement itself never captures.
Castling moves king and rook together when neither has moved, the path is clear, and the king's route is outside enemy influence.
Legal move Threat Support Cooldown turn
Chess Line Wars operations
Command center
Choose an operation, sharpen your tactics, or review your command record.
Deploy
Choose a game mode
In progressLocal 1v1 · Round 01Standard rules · Both kings operational
Combat protocol
Choose how influence resolves
Available for new Local and Solo matches. Scenarios and Online use Standard.
Academy
Learn the battlefield
0 / 6 lessons
!
Recommended first deployment
Complete Field Training before entering ranked play. It teaches line blocking, support formations, collisions, and simultaneous prediction.
Command record
Profile & stats
C
Device commanderLocal CommanderCadet · Local progress
✦Customize commanderCallsign, crest, banner color & motto+
Local progress stays on this device. Sign in through Online Arena for private realtime or correspondence matches and account controls.
Tactical operations
Scenario catalogue
Authored positions use the current canonical rules and a verified solution replay. Your active Local or Solo match remains saved separately.
Verified local records
Replay archive
Up to 20 completed matches remain on this device. Every record is replay-verified before review or sharing.
Authoritative AWS play
Online command
Sign in to challenge a friend in private realtime or correspondence play.
Preseason 1
Public arena
Glicko-2 rated
Your command recordCommander
1500MMRGold
0W · 0L · 0D · Provisional
Choose a format and enter the queue.
Top commanders
Leaderboard
Season objectives
Achievements
Private online 1.1
Invite-only deployment
Create a private realtime or 72-hour correspondence invite below. Public casual/ranked queues, ratings, and leaderboards stay closed until their separate capacity, moderation, telemetry, and season gates pass.
Challenge a friend
Enter invite code
Your matches
HTTP reconnect active
No online matches yet.
Reconnect monitor
Account control
Account data & deletion
Download a JSON copy of your account, invite memberships, rate records, competitive data, and redacted match history. Deletion immediately removes your sign-in, profile, queue entry, invites, and private player records. Active matches are resigned; shared match records replace your identity with a per-match tombstone.
Presentation controls
Presentation
Tune local presentation without changing match rules, simulation, or saved rounds.
01
Command briefing
Take control of the board
Local 1v1 · Secure handoff
🔒
Order secured
Pass the device to the opposing commander.
White order hiddenBlack plans next
The secured move, selection, and board highlights remain hidden until both orders are locked.